Solved:

Problem of design. I have decided instead of worrying about all the specifics of features of all people. I will have several information scanning functions. In combination with 5 images from different angles for each moment in time.... The 3d representation should come out clear... The short of it is that I don't need everything exact to get started coding.

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I forgot to add to the list of todo:
Find a program on the net that allows visual c++ to interpret images.
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Log:
Today I first struggled through Microsoft's site to find out how to use images with Visual C++. I couldn't find anything.

I did a yahoo.com search for: Visual C graphic I found many sites that were trying to sell stuff. I found one 3d site... And that reminded me of crystal space, so I went to crystal space.

http://crystal.sourceforge.net/

I read some of the crystal space site, and downloaded when I suspect to be windows support. Turns out it wasn't code, just demos :) I played with them for a while, then emailed the mailing list for info.

Here's a neet (pointless) screen shot I did while playing with crystal space:
I couldn't get crystal space to work after about 2 hours, so I went and downloaded the latest copy(8.1) of Microsoft developer's kit. It took a while to install, but once it did, I spent some time looking over samples that may be good.

For good 3d examples:
pick.exe
skinnedmesh.exe
optimizedmesh.exe
Dolphin.exe
Cull.exe

For ok 2d examples:
animatepalette.exe
spriteanimate.exe

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Now that I have a 3d system potentially on my computer, I need to get the basics down.

#1: Undestand the basic format of an image such that it can be broken down and processed.

#2: Understand the basics of 3d so I can make a wireframe person.
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