1:32 PM 3/28/02

Ok, so I'm fairly certain I'm on the right track... I want to start reducing images from the background... So I want to make a picture with a pure white background, with as little shadow as possible... I need many light sources to accomplish this. Now I'll go search for lightsources and a nice white backdrop, maybe a piece of drywall or a projection screen would be good.

2:30 PM 3/28/02
Ok, cleaning up some really old lamps now... Still haven't found a good backdrop yet however.

3:23 PM 3/28/02
Came back from visiting my mom's house. Got an idea to use vector dot coordinates on the backdrop for reference. Also obtained a ruler... So now all I need to do is clear some room here and set up a piece of drywall. There's going to be serious 3d math involved in the future... This is going to be tough for me.

Either way, I still need some material to use a backdrop... Maybe a sheet, or I'll buy some wallpaper and hang it from the ceiling. something.
Playing with my digital camera, I come across what is known as the Slushpuppy effect(On those drinks, slushpuppies hold a drink with a picture of themself, that has a drink... etc)...
But I investigate because I'm bored
Point the camera at the screen and voila:

Not that interesting
Until you realize that every image isn't exactly the same... Each image is what happened in the frame previous to the one being filmed, and each is finite... Just like when you look in a mirror, and it mimics your actions... or you look in a group of mirrors, each one of the states is in a different time. You don't notice it because light is so incredibly fast. Now this camera is slow... so I was rocking the camera and noticed the screen sorta bended... You may or may not get it from this picture:

The most obvious example I had was one of a pencil. I placed the pencil down in the frame of view:

Then I lifted the pencil, and as you can see, its not visible, but its traces still remain on the older frames


I think I can call today to a close now. Tomorrow I'll start stuff up with building the best enironment I can for camera shots and calibration. Then I'll take some shots, do some edge detection, and maybe start up with a 3d package. 1